Lucidity work
Fractured Orb
Fractured Orb is an experiment built around a WebGL2 shader study with an offscreen scene pass and a composite pass for depth-of-field and grading.

Services
Prototypes
Working focus
A WebGL2 shader study with an offscreen scene pass and a composite pass for depth-of-field and grading. A local control panel adjusts wobble, dispersion, bounces, focus, blur, colour and speed.
What this explores
Fractured Orb is an experiment built around a WebGL2 shader study with an offscreen scene pass and a composite pass for depth-of-field and grading.
Build notes
A WebGL2 shader study with an offscreen scene pass and a composite pass for depth-of-field and grading. A local control panel adjusts wobble, dispersion, bounces, focus, blur, colour and speed.
Interactive prototype
Try the prototype in the embedded preview, or open it directly if you need the full viewport.
Explore the work
Have a project to discuss?
Bring the context, constraints and decision to make. I’ll help identify the clearest useful next step.
Book a conversation