Lucidity work

Fractured Orb

Fractured Orb is an experiment built around a WebGL2 shader study with an offscreen scene pass and a composite pass for depth-of-field and grading.

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Prototypes
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Prototypes

Working focus

A WebGL2 shader study with an offscreen scene pass and a composite pass for depth-of-field and grading. A local control panel adjusts wobble, dispersion, bounces, focus, blur, colour and speed.

What this explores

Fractured Orb is an experiment built around a WebGL2 shader study with an offscreen scene pass and a composite pass for depth-of-field and grading.

Build notes

A WebGL2 shader study with an offscreen scene pass and a composite pass for depth-of-field and grading. A local control panel adjusts wobble, dispersion, bounces, focus, blur, colour and speed.

Interactive prototype

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