Lucidity work

Crystal Tetrahedron

Crystal Tetrahedron is an experiment built around a WebGL2 port of a raymarched crystal and dispersion effect.

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Prototypes
Abstract crystal-tetrahedron prototype showing translucent faceted geometry floating against a dark background.

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Prototypes

Working focus

A WebGL2 port of a raymarched crystal and dispersion effect. It uses a two-pass render pipeline, depth-of-field post-processing, drag-to-orbit input, Space pause/resume, and live dispersion, bounce, focus and exposure controls.

What this explores

Crystal Tetrahedron is an experiment built around a WebGL2 port of a raymarched crystal and dispersion effect.

Build notes

A WebGL2 port of a raymarched crystal and dispersion effect. It uses a two-pass render pipeline, depth-of-field post-processing, drag-to-orbit input, Space pause/resume, and live dispersion, bounce, focus and exposure controls.

Interactive prototype

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