Lucidity work
Crystal Tetrahedron
Crystal Tetrahedron is an experiment built around a WebGL2 port of a raymarched crystal and dispersion effect.

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Prototypes
Working focus
A WebGL2 port of a raymarched crystal and dispersion effect. It uses a two-pass render pipeline, depth-of-field post-processing, drag-to-orbit input, Space pause/resume, and live dispersion, bounce, focus and exposure controls.
What this explores
Crystal Tetrahedron is an experiment built around a WebGL2 port of a raymarched crystal and dispersion effect.
Build notes
A WebGL2 port of a raymarched crystal and dispersion effect. It uses a two-pass render pipeline, depth-of-field post-processing, drag-to-orbit input, Space pause/resume, and live dispersion, bounce, focus and exposure controls.
Interactive prototype
Try the prototype in the embedded preview, or open it directly if you need the full viewport.
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